
GTA VI
Building toward GTA VI: our roadmap
Grand Theft Auto VI is coming. Greens Gaming has been running GTA networks since 2008 and we are not going to sit on the sidelines when Vice City opens its doors to multiplayer. This post is an honest look at what we are building right now, how we are preparing the infrastructure and community, and what it means for existing players when that day arrives.
Infrastructure planning
Our FiveM capacity started at 32 players on a single node in 2021 and grew to twelve servers across EU and NA over four years. For GTA VI we are planning with dedicated bare-metal instances from the start, rather than shared VPS deployments that proved limiting at scale. We have pre-negotiated bandwidth at three data centres and we are building a monitoring setup that gives the team sub-60-second response time on any server issue. Capacity planning assumes a peak of two thousand concurrent players in the first week. We would rather have headroom and not need it.
Modes we are building toward
Race and Deathmatch will launch on day one. Both have stable codebases on MTA:SA and FiveM that we can port as soon as the scripting documentation is available. Freeroam and Garage will follow in the first month. Battle Royale and additional modes we have been designing will roll out as we validate them on live servers. We will not release a mode we have not properly tested. The community would rather wait a week for a mode that works than play a broken version on launch day.
Community continuity
Players who register interest now and maintain an active account on MTA:SA or FiveM will receive Founder status on GTA VI servers. That means a reserved username registration window before the general public, a permanent badge on your profile, and a starter GreenCoins pack. Clan tags carry over automatically so established crews do not have to rebuild from scratch or race to re-register their names.
What registering gets you
The interest registration form is on the GTA VI page. It takes under a minute. You receive email updates as development progresses, early access to any beta test slots we open, and the Founder pack on launch day. There is no cost and no commitment other than your email address. We already have over eight thousand registrations and the number is climbing.
The honest part
Rockstar has not confirmed a public server modding SDK. We have seen how the MTA:SA and FiveM communities built their own solutions before official support existed, and we are prepared to move the same way if needed. Our technical team is tracking every public detail about GTA VI multiplayer architecture. We will move as soon as we can move safely and responsibly. The community has waited before. We will get there.


