What do you want from our GTA VI servers?
22,190 views, 508 replies
2 months ago
The wishlist thread is open. With GTA VI confirmed and the network already planning launch servers, now is the time to tell us what matters most to you. Staff are reading this thread actively as they scope the feature list, so be specific.
To start with my own priorities: the thing that has made both MTA:SA and FiveM work well here is that the world feels alive around you. Race servers with realistic ambient traffic, freeroam events that pull hundreds of players into the same location at once, and economy systems where your wealth carries genuine status. I want GTA VI servers to lean into that interconnection from day one. A player's rank, GreenCoins balance, and cosmetics should carry forward the moment the servers open.
Infrastructure request: dedicated per-region server instances with unified cross-region leaderboards. Latency has been the hard ceiling for competitive players in South America and Oceania since the beginning. If we can get sub-80ms connections for those regions, the competitive scene becomes genuinely global. Drop your priorities in the replies and the staff team will compile a feature roadmap based on the votes this thread generates.
2 months ago
Cross-region leaderboards are the single most important thing for me personally. I am from Australia and latency has always been the hard ceiling on how competitive I can get. If GTA VI launches with proper Oceanic instances and a unified global ranking, I am in from day one.
2 months ago
Persistent economy from launch. The reason MTA:SA still has deep player investment is that the economy has been running long enough to carry real history. Build that layer into GTA VI from the start rather than retrofitting it later.
2 months ago
Spectator mode and clip export from day one. Content creation is how recruitment happens organically. If players can easily share match clips to Discord and social media, the server grows by itself.